Intro to Nation RP

The nation roleplay is an optional aspect of the Liberland Freebuild Creative Minecraft server for those who enjoy creating nations, and wish to roleplay as them. To join the nation roleplay, go to #role-request and react to the message that is labeled Nation Roleplay. Following that, you will gain access to the nation roleplay channels, and can begin your journey of leading your nation within the roleplay.

Creating a nation
The Nation roleplay uses a bot named Rod to play as the nations within the roleplay. Though originally made for DND characters, Rod is well adjusted to be able to handle playing as nations as well. To create your nation, first go to #nation-bot-spam, the dedicated channel for nation related bot commands and do the following.


 * 1) Create a flag for your nation. Though technically optional, this will be set as the profile picture of your nation NPC, and will make your nation easier to identify in conversations. You can upload it to Discord and copy the discord image link, or upload it to any other image hosting website like Imgur.
 * 2) Run the following command:  /addnpc    Alias refers to the name which you will refer to the NPC as in the commands. Make sure not to screw this up, as it acts as a unique identifier for that nation. Name refers to the nickname which the nation will have on the discord. This can be changed later, so you can be less careful with this. Finally, the image URL refers to the image URL which will becomes its profile picture.
 * 3) You should now have a nation added into the roleplay. But in case of messups, you can also run the command  /editnpc    Which will reset the and of . More information and command help can be found by looking at the "Rod of Discord" documentation.
 * 4) To speak as the NPC, do /npc . One bit of advice is that the bot will ignore any spaces before the message, meaning you can shift-enter a bit lines so you can see how the message will turn out before you press enter. You can delete messages with /delete if you are the author of the last message. If not, you can ask an admin to delete it for you.

Roleplaying/Rules of Roleplay
The rule 0 of the roleplay is that its generally all for fun. There isn't a endgoal, nor a victory condition for the roleplay. Mostly, its to have nations interact in a diplomatic way, ranging from people who mostly screw around with their nation to people LARPing as UN diplomats. It is incredibly difficult to dominate the world, as domination isn't meant to be the end goal. The following are the rules of the roleplay:


 * 1) Everything you do physically as the nation must be at least partially built/carried out on the Minecraft server. (If you say you are producing tanks, or building a new tank factory, you must at least partially fulfill it in Minecraft.)
 * 2) When building your nation, you should consider how it is going to survive, and make it make some sense. For example, you should have a food source created to feed your people, you should build factories or some way that makes sense that you are producing military stuff. Copying and pasting thousands of military units everywhere when you don't have a food supply, city, or any way to produce such an army is frowned upon.
 * 3) War must be agreed by both sides beforehand. And the course of the war should be planned by both sides agreeing on a set course before execution.
 * 4) No griefing without undeniable, unambiguous consent from the target being griefed.

Unspoken rules of RP (The Amplification Rule)
Generally speaking, an actual, functioning nation, with all of the realistic infrastructure needed to sustain said population, is an endeavor which is far too large for most players. As such, anything built on the Minecraft server is generally thought to be small representations of the nation's in roleplay abilities, rather than directly representative of their capabilities.

For example, each building built is generally said to mean 5,000 people, rather than the far more realistic 5 people a building, 2 if you include that at least half of the buildings would realistically have to be infrastructure and commercial buildings required to sustain a population. The reason for this is that building the extreme amounts of infrastructure a modern city would have to have to survive, as well as building rows upon rows of suburban districts to support a population in the hundreds of thousands is a lot of work, and not much fun for many people.

As such, there will probably be gaps in a nation's infrastructure that would make it unable to function in real life, as well as some stretching of realism in order to field the military industrial complex required for waging modern wars. (For example, Rustmond's 7 factories are considered enough to manufacture just about everything, because we generally amplify the effects of any one building so we don't have to build a bunch of them.)

However, people may still cry foul if a small farming village with no industry to speak of is able to create aircraft carriers out of thin air. Though honestly at that point you would all be taking this way too seriously, and should just let people enjoy their fun.